Heart of China by Dynamix / Sierra Hints
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 #1  Hong Kong 
 ------------- 
 
 Problem: 
 What can I do at the dock? 
 
 Hint: 
 You  won't be  able to   accomplish anything  at the  dock until 
 you've solved two other puzzles in Hong Kong. First you must get 
 Zhao Chi to join you. Secondly,  you need to visit Madam Wu, the 
 Master Herbalist.  If you approach Madam  Wu correctly, she will 
 send  you to  get some  seagull droppings  to mix  in an  herbal 
 potion. Go  to the dock and  give the seagull on  the piling the 
 prune from Chi's inventory, then  pick-up the bird droppings and 
 return with them to Madam Wu's. 
 
 Problem: 
 Is this paper blowing around on the street of use? 
 
 Hint: 
 Wait until one  of the pieces of paper lands  on the ground near 
 the center  of the screen, then  pick it up. You  will need this 
 piece of paper in a puzzle to get Zhao Chi to join you. 
 
 Problem: 
 What must I do at Ho's Bar? 
 
 Hint: 
 Ho's bar  is the place  where you will  recruit the Ninja,  Zhao 
 Chi. He is  in the bar, but you can't  talk to him without first 
 going through  Ho, the bartender,  and then some  of Chi's other 
 friends. Go to the left side of  the bar and talk to Ho. Use the 
 following dialog  choices to meet  Zhao Chi: 3,  1, 2, 2,  3. Be 
 sure not to waste time with the bar girl, she's trouble. 
 
 Problem: 
 How can I get Chi to join me? 
 
 Hint: 
 You will have to convince Chi  of two things before he will join 
 you:  First, that  you are  sincere in  your mission and second, 
 that flying  in a plane is  a safe means of  travel. To convince 
 him of your integrity use the following dialog choices: 1, 2, 3. 
 Next, you  must use the piece  of paper you found  in the street 
 outside  Ho's Bar  to demonstrate  the principles  of flight  by 
 folding it into a paper airplane and throwing it to Chi. To fold 
 the  airplane, open  the main  inventory and  drop the  flyer on 
 Lucky. 
 
 Problem: 
 How can I get Madam Wu to help me? 
 
 Hint: 
 You must have Chi with you to get anything useful from Madam Wu. 
 After  Chi introduces  you, she  will agree  to make  the herbal 
 potion if  you bring her  some seagull droppings.  Madam Wu will 
 also offer you some other items. Not all items will be helpful. 
 
 Problem: 
 How can I get past the immigration official? 
 
 Hint: 
 Tell him  you forgot your  identification. If you  took the fake 
 passport from Madam Wu, don't give  it to the customs agent. Hun 
 Fa Lo is  a wanted criminal and you will  be arrested if you try 
 to use his passport. 
 
 What information can I get from Lomax? 
 
 Hint: 
 
 Lomax will not say anything helpful  to you at this point in the 
 game. Check in with him later as the game progresses. 

 #2  Chengdu Fortress (Part 1) 
 ----------------------------- 
 
 Problem: 
 Where do I land the Yankee Eagle? 
 
 Hint: 
 Zhao  Chi knows  the location  of a  good landing  site near the 
 Chengdu Fortress. He  will tell you whether or  not a particular 
 site is safe to land if he is with you in the Eagle. 
 
 Problem: 
 What do I need from the peasant? 
 
 Hint: 
 You need the peasant's clothes from him to help you sneak inside 
 the fortress gate. 
 
 Problem: 
 How do I interact with the peasant? 
 
 Hint: 
 You will  need to select Chi  as the active character  and offer 
 the peasant some  tobacco in exchange for his  clothing. Use the 
 following dialog responses: 1, 1, 1. 
 
 Problem: 
 How do I catch the cow? 
 
 Hint: 
 You will need the rope from  inside the Yankee Eagle. Select Chi 
 as the active character and lasso the cow with the rope. 
 
 Problem: 
 How can I get into the fortress through the front gate? 
 
 Hint: 
 Select  Chi  as  the  active  character  and  dress  him  in the 
 peasant's clothing. Make  sure he has the cow  with him as well. 
 Wait outside the gate until you  see a farmer enter the fortress 
 with another  cow, then Chi may  enter. Lucky must get  into the 
 fortress another way. 
 
 Problem: 
 How can Lucky enter the fortress? 
 
 Hint: 
 You will need to make a grappling rope by combining the rope and 
 the grappling  hook from the  Yankee Eagle. Throw  the grappling 
 rope over the  wall on the west side of  the fortress. Make sure 
 that  Chi changes  into his  Ninja veil  once he  is inside  the 
 fortress or he will be caught by the guards. 
 
 Problem: 
 Is there another way into the fortress? 
 
 Hint: 
 Together, Lucky and Chi can enter through the sewer grate on the 
 side of the fortress. You will  need the crowbar from the Yankee 
 Eagle. Wait until the patrolling guard is out of sight, then use 
 the crowbar to pry the gate open. 
 
 Problem: 
 I keep drowning in the sewer! Help! 

 #3  Chengdu Fortress (Part 2) 
 ----------------------------- 
 
 Problem: 
 How do I get past the dog in the fortress kitchen? 
 
 Hint: 
 You need to  get the bottle of rice wine  from the dining room.. 
 Dump the  rice wine in the  dog's dish and he  will drink it and 
 pass out. 
 
 Problem: 
 How can I get into the throne room? 
 
 Hint: 
 Only Chi can sneak into the throne room. He must go in alone and 
 be wearing the Ninja veil. You  don't need to go into the throne 
 room to win  the game, but if you  do manage to get in  you will 
 hear a hint on how to escape the fortress after you have rescued 
 Kate Lomax. 
 
 Problem: 
 How do I avoid capture in other parts of the fortress? 
 
 Hint: 
 If you are alone in the fortress as Chi, you must be wearing the 
 Ninja veil  at all times or  you will be seen  by the guards. If 
 Lucky and Chi  are together you cannot enter  the throne room or 
 any other room which has a guard posted at the door. 
 
 Problem: 
 How do I get past the guards in the foyer? 
 
 Hint: 
 Create a diversion by pushing the  lamp over in the dining room. 
 The lamp will start a fire. Hide in the cook's bedroom until the 
 guards find the fire. Make sure to take the cook's knife. 
 
 Problem: 
 What should I do in the dining room? 
 
 Hint: 
 You need the bottle of rice  wine from the center table. Pushing 
 the dining  room lamp over  will start a  fire and distract  the 
 guards in the foyer. 
 
 Problem: 
 How can I rescue Kate? 
 
 Hint: 
 The  only  way  to  get  past  the  cobras  is  to  shoot  them. 
 Unfortunately, when you shoot one  of the cobras, the other will 
 bite Kate.  There is no way  to avoid this. To  shoot the snake, 
 drag the gun from the inventory to the picture of Lucky. He will 
 now  have the  gun in  his hand.  When you  return to  the first 
 person point of view, click on your right mouse button. You will 
 see a gun sight. Put the sight on a cobra and fire the gun. 
 
 Problem: 
 How do we escape from the great hall? 
 
 Hint: 
 You must  exit via the balcony  at the far end.  Use th͠urtain 
 rope holding  drapes on the  left side of  the balcony to  swing 
 down with  Kate while Chi  covers you. Barring  the door of  the 
 great hall will give you a little more time to escape. 
 
 Problem: 
 How do I get out of the fortress? 
 
 Hint: 
 You need  to take one of  Li Deng's tanks. They  are parked near 
 the back of the fortress. 
 
 Problem: 
 Where are the keys to the tank? 
 
 Hint: 
 The keys to the tank are kept  in the guardhouse at the front of 
 the fortress.  If you don't  have the keys,  you can attempt  to 
 hot-wire  it by  prying off  the starter  switch cover  with the 
 cook's knife or the crowbar. 
 
 Problem: 
 Tips on the Tank arcade. 
 
 Hint: 
 After driving the tank down the hill, take the road that goes to 
 the  left. When  you reach   the rolling  hills, leave  the road 
 (again  to the  left), and  drive along  the bushes.  Look for a 
 break in  the brush and you  will find a road.  Stay on the road 
 until you find the Yankee Eagle. Be sure to blow up the truck or 
 Li Deng's men will sabotage your plane. 

 #4  Katmandu 
 ------------ 
 
 Problem: 
 How can I save Kate? 
 
 Hint: 
 First of all,  Lucky must go for help. When  Lucky has gone, Chi 
 needs to shelter Kate with the  tarp and blanket from inside the 
 Yankee Eagle. Next, give her  the healing herbs from Madam Wu's. 
 Finally, Chi must use the Shaolin healing touch on Kate. 
 
 Problem: 
 How can Chi use the healing touch? 
 
 Hint: 
 Click and hold the right mouse  button. The mouse icon will turn 
 into a  hand. Move the  hand icon over  Kate and click  the left 
 mouse button. 
 
 Problem: 
 What should I say to Ama? 
 
 Hint: 
 Ama can help you later if you get into trouble, so it is best to 
 try and keep  on her good side. Try  the following responses: 3, 
 1, 1, 1. 
 
 Problem: 
 How do I see the Wally Lama? 
 
 Hint: 
 You must  first get past his  disciple. Tell him that  you are a 
 special envoy from the federation of Lamas. 
 
 Problem: 
 What should I get from the Wally Lama? 
 
 Hint: 
 You will need to make more than one trip to see the Lama. On the 
 first visit, try  these choices: 1, 1. After  this he will start 
 meditating.  Return later.  You must   exit all  the way  to the 
 street  scene  before  the  Lama  will  see  you again. When you 
 return, the Lama will tell you about the sacred scroll. 
 
 Problem: 
 What should I do at the tavern? 
 
 Hint: 
 The people  at the tavern  will help you  get the sacred  scroll 
 from  Bojon  if  you  visit  them  after  seeing the Wally Lama. 
 Approach the  man named Sardar and  try the following responses: 
 2, 2. If you give him your  gun he will help you to retrieve the 
 scroll from Bojon. 
 
 Problem: 
 What should I do at the junk yard? 
 
 Hint: 
 You can get  fuel for the Yankee Eagle from  Kubla, but you have 
 to give  him something first. For  best results, select response 
 1. You need  to make a toy for Kubla  by combining the cigar box 
 found in the junk yard with  the chopsticks and coins from Chi's 
 inventory. Give Kubla the toy and  the fuel will be at the plane 
 waiting for you. 
 
 Problem: 
 What do I do at the telegraph office? 
 
 Hint: 
 You  need  to  send  a  cable  to  Lomax  to  update him on your 
 progress.  This will  make things  easier for  you later  in the 
 game. 

 #5  Istanbul 
 ------------ 
 
 Problem: 
 What should I do at the British Officer's Club? 
 
 Hint: 
 You need to phone Lomax from  the officer's club to let him know 
 you aren't going to be able to  meet him in Hong Kong. Order two 
 drinks from Hoji, the bartender, and  ask to use the phone. When 
 you  speak  with  Lomax,  use  the  following  responses  if you 
 telegraphed  him from  Katmandu: 2,  2, 1  otherwise, use  these 
 choices: 3, 2. 
 
 Problem: 
 What do I do after Lucky gets captured? 
 
 Hint: 
 Due  to a  previous misadventure  in Istanbul,  Lucky has gotten 
 himself in hot water with the  nabob. There is no way to prevent 
 his capture, but make sure  he phones Lomax before this happens. 
 After Lucky gets  caught, it is up to Kate  to figure out how to 
 rescue him. Talk to Almira for hints on rescuing Lucky. 
 
 Problem: 
 What do I need to do at the pawn shop? 
 
 Hint: 
 Kate needs  to sell her locket  to get money for  the shell game 
 and  to  buy  the  items  she  needs  to  rescue  Lucky. Try the 
 following responses  with Kasim: to  get the most  money for the 
 locket - 3,  2. Accept Kasim's offer of  105 sheckels. Next, buy 
 the hacksaw. This is the only item you will need from here. 
 
 Problem: 
 How do I play the shell game? 
 
 Hint: 
 After Lucky is captured, Kate needs  to sell her locket in order 
 to play. Watch  Mohmar carefully during the shell  game. He will 
 often try to cheat if he starts losing. 
 
 Problem: 
 I need help buying a camel. 
 
 Hint: 
 Kate must win at least 200  sheckels at Mohmar's shell game. Use 
 the following responses to get the  best deal from Acayib: 2, 2. 
 Buy a camel when he offers you a price of 100 sheckels. 
 
 Problem: 
 Can Almira help me? 
 
 Hint: 
 Almira can  help you rescue Lucky  if you befriend her  and have 
 the  necessary equipment  with you.  Make sure  to give  her the 
 flower you got from the fruit stand at the entrance to the city. 
 To successfully rescue Lucky, you must also have a hacksaw and a 
 camel. 
 
 Problem: 
 What do I do when the Tong's men blow up the Yankee Eagle? 
 
 Hint: 
 You have very little time to get out of Istanbul after the Eagle 
 has been blown up. You need to take the Orient Express to Paris. 
 
 Problem: 
 What do I do at the train station? 
 
 Hint: 
 Purchase a  cabin on the  Orient Express from  the ticket agent. 
 Use your American  money because there is no  way to earn enough 
 sheckels to pay for a ticket. 
 
 Problem: 
 Tips on playing the Orient Express scene as Lucky. 
 
 Hint: 
 Try the following  responses to get out of  hot water with Kate: 
 3, 2, 3, 2. 
 
 Problem: 
 Tips on playing the Orient Express scene as Kate. 
 
 Hint: 
 Try these responses to make Lucky see things your way: 1, 3, 3. 
 
 Problem: 
 Tips on the Train arcade. 
 
 Hint: 
 Make sure that you always  attack with maximum ferocity. Rest if 
 your fatigue gets  too high by retreating to  another car. After 
 you  hurt  Tong  enough,  he  will  retreat.  Chase him into the 
 caboose.  When the  caboose begins  to separate,  make sure  you 
 retreat immediately or you will die. 

 #6  Other Object Locations and Use 
 ---------------------------------- 
  
 Problem: 
 Map. 
 
 Hint: 
 Found at Madam Wu's. Shows entrances to Chengdu Fortress. 
 
 Problem: 
 Siphon Hose. 
 
 Hint: 
 Obtained from Kubla at either the Katmandu junk yard or in Ama's 
 hut. Used to refuel the Yankee Eagle. 
 
 Problem: 
 Hookah, sitar, and turban. 
 
 Hint: 
 Useless items. From the Istanbul pawn shop. 

===========================================================================
                             --------------                          
                             HEART OF CHINA                          
                             --------------                          
                               SOLVE DOCS                            
                               ==========                            
IN HONGKONG :                                                        
-------------                                                       
                                                                    
JAKE MASTERS (JM) GOES TO TOWN. HIS FIRST TRIP LEADS TO THE PUB.    
AFTER A TALK TO THE KEEPER HO (1 1 1 1) , 2 DIRTY GUYS ARE          
THREATENING HIM (1 2). IN A TALK HE MANAGES TO PERSUADE THE CHINESE 
CHI TO GET WITH HIM ON A RESCUE-TRIP (1 3 3 OR 3 3 2).              
CHI FAERS GOING BY PLANE. SO JM LEAVES THE PUB, TAKES THE PAPER AND 
CONSTRUCTS A LITTLE PLANE OUT OF IT, THAT HE PRESENTS CHI.          
CHI HAS THE IDEA TO GET HERBS AT THE CHEMIST'S SHOP.                
WU DOESN'T REACT WHEN JM TALKS TO HIM. CHI MANAGES TO PERSUADE THE  
CHEMIST. THE CHEMIST NEEDS "GULL-GUANO".                            
JM AND CHI GO TO THE DOCK. CHI GIVES A PRUNE TO THE GULL.           
THE GULL SHITS AND JM PUTS THE SHIT INTO HIS POCKET.                
AGAIN AT THE CHEMIST WU.                                            
JM TALKS TO HIM AND PUTS THE GUANO INTO THE MORTAR.                  
HE GETS THE HERBS AND A FAKED PASSPORT AND A MAP.JM AND CHI         
VISIT LOMAX BEFORE THE JOURNEY. AT TH AIRPORT JM DECIDES TO DON'T   
SHOW THE TICKET-COLLECTOR HIS PASSPORT. INSIDE THE PLANE JM TAKES   
THE CROWBAR, THE ROPE AND THE ANCHOR.                               
                                                                    
                                                                    
IN CHENG DU :                                                       
-------------                                                       
                                                                    
AFTER ARRIVAL A FARMER APPEARS WHICH TALKS TO CHI (3 2 3). CHI      
CHNAGES HIS CLOTHES AGAINST THE FARMER'S. JM TRIES TO CATCH THE COW 
WITH THE ROPE. AFTER SEVERAL USELESS TRIES HE GIVES THE ROPE TO CHI 
WHICH HAS LESS PROBLEMS. WITH THE CAUGHT COW THE BOTH GO TO THE     
CASTLE. THERE THEY WATCH A FARMER WHICH IS ALLOWED TO ENTER THE     
CASTLE WITH HIS COW. OF COURSE, CHI TRIES THE SAME TRICK.           
JM GIVES HIM THE ANCHOR THAT CHI CONNECTS WITH THE ROPE. ARRIVED    
INSIDE, CHI PUTS ON HIS NINJA-CLOTHES AT ONCE. AT FIRST HE EXPLORES 
THE DOOR-KEEPER'S HOME AND TAKES THE KEYS. THEN CHI SNEAKS INTO     
THE PALACE AND LISTENS TO A TALK LI DENG'S. IN THE BIG HALL HE      
FINDS KATE AND TELLS HER TO GET HELP AS FAST AS POSSIBLE.           
BACK IN THE ENTRY-HALL CHI GOES INTO THE DINING-ROOM AND TAKES THE  
BOTTLE.HE GOES ON TO THE KITCHEN AND NARCOTIZES THE DOG WITH THE    
WINE. HE TAKES THE BOTH FRIED CHICKENS. THEN HE ENTERS THE COOKS    
ROOM. FROM THERE HE GETS THE KNIFE. HE OPENS THE DOOR AND DISCOVERS 
A SECOND ENTRY TO THE BIG HALL. AFTER EXPLORING THE PALACE CHI      
WALKS TO THE CASTLE-WALL. HE THROWS THE ANCHOR OVER THE WALL AND    
PULLS JM OVER IT. TO HIDE FROM THE GUARDIANS, THE BOTH SNEAK BACK   
INTO THE DOOR-KEEPER'S HOME. WHEN THE DANGER IS OVER , THE BOTH RUN 
INTO THE PALACE. WHEN THE GUARDIANS HAVE LEFT THE ROOM ,JM AND CHI  
GO INTO THE DINING-ROOM. THERE JM THROWS DOWN THE LAMP AND LIGHTS   
A FIRE. THROUGH KITCHEN AND BEDROOM THEY ARRIVE IN THE BIG HALL.    
JM LOCKS THE DOOR AND SHOTS THE SNAKES. UNFORTUNATELY HE CAN'T STOP 
THE SNAKES BEFORE BITING KATE. JM CARRIES KATE ON HIS ARMS AND      
ESCAPES TO THE BALCONY. THERE CHI CONNECTS THE ROPE WITH THE        
BALUSTRADE AND THE THREE ESCAPE TO THE TANK-GARAGE. IN THE TANK JM  
USES THE KEY AND PUSHES THE STARTER. IT FOLLOWS THE FIRST ACTION-   
SEQUENCE. IN THE PLANE JM GIVES THE HERBS TO CHI.                   
                                                                    
                                                                    
IN KATHMANDU                                                        
------------                                                        
                                                                    
JM LEAVES THE PLANE AND TALKS TO CHI ABOUT THE SITUATION. JM GOES   
GETTING HELP, CHI WALKS BACK TO THE PLANE. THERE HE TAKES A TENT-   
ROOF AND A BLANKET AND PUTS IT AROUND KATE. HE GIVES HER HIS        
NINJA-MEDICINE AND THE GUANO-HERBS. JM TALKS TO AMA (2 2 3) AND     
AFTER THAT HE LOOKS AROUND IN THE VILLAGE. IN THE POST-OFFICE HE    
POSTS A TELEGRAM TO LOMAX. THEN HE VISITS THE RESTAURANT AND        
TALKS TO THE KEEPER (2 3). THE KEEPER SENDS HIM TO SARDAR (2).      
NOW JM GOES TO THE LAMA. AFTER A SHORT TALK TO A YOUNG MONK HE      
IS ALLOWED TO ENTER. THE FIRST TALK TO THE WISE MAN IS RESULTLESS.  
JM GOES TO THE LOCAL DICTATOR. AFTER A WRONG REMARK HE FLIES        
INTO THE PRISON. CHI RUNS TO AMA AND SHE RESCUES JM. JM HAS A       
SHORT TALK TO KATE AND AFTER THAT HE HAS A TRIP TO THE SCRAP YARD   
WHERE HE MEETS A BOY. THE BOY OFFERS AFTER A SHORT TALK A TUBE      
WHICH IS FULL OF PETROL FOR A SWAP. CHI BUILDS FROM THE CIGAR-      
BOX, THE EATING-STICKS AND FOUR COINS A PLAY-CAR; FOR THIS HE       
GETS THE PETROL-TUBE. NOW HE GOES BACK TO THE LAMA AND RECEIVES     
SOME NEWS. IN THE RESTAURANT HE MANAGES TO PERSUADE SARDAR TO HELP  
(1 3). JM GIVES HIN HIS WEAPON AS A PRESENT AND THE REVOLUTION      
STARTS.                                                             
THE GAME CONTINUES IN TURKEY.                                       
                                                                    
                                                                    
IN ISTANBUL                                                         
-----------                                                         
                                                                    
ON THE RUNWAY JM GETS NO PETROL FROM THE SELLER. ON THE WAY TO      
TOWN KATE AND JM NOTICE A LITTLE BOY SELLING ORANGES. JM FINDS IN   
A SIDE-ROAD THE OFFICERS' CLUB AND HAS FROM THERE A LITTLE CALL TO  
LOMAX AFTER THAT JAKE IS CAUGHT FROM THE SULTAN'S CREW. KATE SWAPS  
HER BROOCH AT THE SELLER AND GAMBLES FOR MORE MONEY. AFTER THAT     
SHE SHE GOES TO THE ORANGE-SELLER AND OVERTHROWS HIS CART. SHE      
SAYS SORRY AND GETS A FLOWER FROM HER YOUNG FAN. NOW SHE BUYS A     
CAMEL FOR 200. SHE GOES BACK TO THE SHOP AND BUYS A SAW. NOW SHE    
RIDES ON CAMEL-BACK TO THE PALACE. IN A SIDE-ROAD SHE MEETS A       
WOMAN A GIVES HER THE FLOWER. KATE RESCUES JM AND THEY ESCAPE TO    
THE TOWN-GATE. THERE KATE GIVES THE CAMEL TO THE BOY AND JM         
WHISPERS SOME WORDS OF EXCUSING (3 2).                              
ARRIVED AT THE AIRPORT THEY SEE BURSTING THEIR PLANE INTO FLAMES.   
THEY ESCAPE TO THE STATION AND BUY A TICKET FOR THE ORIENT-EXPRESS. 
                                                                    
                                                                    
IN THE TRAIN                                                        
------------                                                        
                                                                    
JM'S   SCENE : (1 1 3 3)                                            
KATE'S SCENE : (2 1 3)                                              
                                                                    
IT FOLLOWS THE HAPPY...                                             
                                                                    
         :+:END:+:                                                  
